
8 May 2009
Cliff
This is alittle something I did in Photoshop in about half an hour, when I had very little to do at Uni.

Update on the Live Brief
In March I told you about a Live Brief that was set (See "Busy Busy Week"). Well recently I competed with other students, and presented my game idea to a panel of judges. There was some really nice ideas from everyone, but the judges liked my game framework, so have asked to work with me! So in my first year on the Games Art and Design course I am having a little taste of actually designing and creating a possibly fully published game. Meetings start next week, so I will try and keep you posted. But if all goes to plan we may be beta testing it at the end of the summer.
Final creature design
This is what I finally ended up with.

And I have started to model this using Maya. Hopefully I can get some renders to post to show my progress. There is only a few weeks of term left so I have to learn to model, texture, rig and animate using Maya... fun stuff.
3 Apr 2009
Creature 5 O.O
I finally got round to finishing this picture today. It's a kind of lizard/newt fish. It has webbed claws and the head of a newt or an eel, but it has the tail of a fish (although you can't really see it in this picture) and gills! It would live in rocky cracks hunting small fish.


I know..I know... the 'rock' is horrific, but that's not the focus of the picture... honestly!
Creature 4!
This concept creature is just in the making. Here is a few VERY quick scribbles, and I am hoping to do a nice colour piece very soon. It's my most interesting creature yet, and I'm pretty sure there is nothing exactly the same. Which is great! Because I would really like to try and create something original.

If you can't see it clearly, please visit my DA gallery, see links!
Two more fishy creations.

The first fish here is pretty simply designed, it is named the Phoenix Fish due to its flame-like colourings. I think it would live on a coral reef and feed on tiny spores or baby fish/eggs.

The second fishy creature is a kind of adapted squid. Unlike normal squid it has 3 tentacles instead of 8 and they do not propel the creature backwards. Rather, it's body is flattened to almost a tail, which it uses to move forwards. Just like in it's body, there is micro-cartilage in the large tentacle at the front. So it is flexible to be rolled out of the way whilst swimming and rigid enough to spear smaller fish, which it would then wrap it's smaller tentacles around and put into it's mouth which is located under it's head.It has large eyes and a murky colour to match its murky environment.
I will probably be doing some more concepts for my uni project, but I do really like this 'squid' idea.
25 Mar 2009
Does the work ever end?!
At NUCA, I have to do a critical studies course alongside my Games Art and Design. This is specific to digital games in popular culture and we cover a wide variety of topics from interactivity to semiotics, from representation to gender. My current assignment was to pick a topic and research and investigate it. The method of delivery I chose was an essay, and my subject topic was about Gender in Digital games. I am creating a kind of side line blog (see my links) to collate my research and perhaps summarize my thoughts. I also have to do a small non-assessed presentation on my topic, but I do have some time to prepare all this.
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